

The inner chambers of the horn are filled with deposits of raw alkali metals that react violently with water, creating an exothermic chemical reaction. Super-heated Horn: The horn of the ice worm is the thickest part of the creature.
SUBNAUTICA BELOW ZERO ALL LEVIATHANS SKIN
The anterior of the ice worm is covered in a thicker skin that doesn’t require plating. The spikes create treads that rapidly shuttle melted water back as it burrows, similar to tire treads. The exoskeleton protects the soft upper body of the ice worm as it moves through the ice. Plating: The ice worm is covered in a thick exoskeleton with backward facing spikes. It is also impossible to scan a living Ice Worm, and as such, scanning the Ice Worm carcass in the Arctic Spires the only way to obtain its databank entry.Īn extremely large and dangerous leviathan, roughly 95m long, with a thick plated exoskeleton that burrows through dense ice shelves with minimal resistance. It is impossible to kill an Ice Worm, as it does not have a hitbox. If there is a Snow Stalker within their vicinity, an Ice Worm will eat it suggesting it as their primary known source of nutrition and sustenance. When an Ice Worm enters hunt mode, they begin to rapidly attack the player, using dive attacks, pokes, spear attacks, and whip attacks. While tunneling, it can dash at the player, and if it catches them, it will spear them, and then fling them into the air, before swallowing them whole.

If it is closer to the target it will do one of many close-range attacks. After it has lunged at the player, it will either emerge back out of the ground to do another attack or it will poke at the player from underground with its horn. If the player or Thumper is a reasonable distance from the Ice Worm, the Ice Worm will lunge at the target. Once it is above ground, it will do a loud roar before doing an attack.

It is attracted to noise and vibration, and will surface to attack whatever produces these things. The Ice Worm travels just below the surface of the ice, producing a distinct trail of pushed-up snow accompanied by a jet of steam. The tail ends with a pair of long and thin spines.

The inside of the upper and lower pair is lined with black spines. Each is long and curved with a solid black exterior and fleshy red interior. Below the horn, the creature's four mouth-parts can be seen. This horn is super-heated and allows the Ice Worm to melt through ice in order to burrow. The head is mainly comprised by a single huge plate which tapers into a long, thick horn sticking straight out from the head. The underside is grey in color and has two rows of parapodia used to grip the ice running parallel down the body. The underside of the creature is bare and unprotected, lacking any protective plating. Beneath these plates are another set of triangular plates that stick out horizontally, each with a backwards facing spike. There has to be that "oh no" factor when something goes wrong, and that requires there be a chance for it to go right.The Ice Worm has a very long body, the top side of which is completely covered by a thick segmented exoskeleton. I don't even necessarily mind that they're unable to kill your vehicle in a single encounter, just so long as there's a reasonable chance for the player to escape with no damage, rather than it just being a toll for passing that particular stretch of cave. We need to be able to choose to do the scary thing (attempt to sneak around or dodge the leviathan), rather than learn that leviathans are just a toll road which demands 40% of your seatruck's HP in exchange for letting you pass. Leviathans are supposed to be terrifying, not annoying, and for that to work, the player needs some agency. When I do see them, I might try sneaking around the edge of the cave, but that usually results in me sitting back and watching that annoying animation yet again, hopping out of the seatruck yet again, and repairing 40% damage yet again. Now, in Below: Zero? Most often, by the time I even see them, they're already locked onto me, and they move so fast that I just wind up accepting 40% damage to the seatruck. I was on my toes, attempting to avoid engagement with them. In the first game, I found it possible to sneak around, and in the worst case dodge, the predatory leviathans. The key element that's missing is engagement, and the cause of this is ironic: they are faster, more agile, and spot you from further away than in the first game. In Below Zero, I feel that the shadow leviathans are simply annoying: a time and repair tool battery tax rather than something to be feared and respected.
